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Most Slimes are Neutral and the ones awakened by Juiblex are Chaotic Evil. Slimes don't age, as long as they eat they'll live forever. No matter the type of slime, all of them share these particular traits. Slime's bodies are already somewhat poisonous, so for a poison to damage them it has to be incredibly powerful. If they are submersed in water or under heavy rain they will lose 1 HP per turn, or minute. If they are under rain they will get disadvantage on all physical checks. They'll take twice the water damage from any source (Water vulnerability). Slime's bodies will start dissolve if they get in contact with water or liquids. Having such a flexible body has it's drawbacks.
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(It should be a straight Constitution check) They can squeeze themselves through a hole, expand as a shield to protect someone from a nasty spray, among other things.
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Slimes can change the shape of their bodies willingly, some with more ease than others. This is what I have so far in Traits and abilities, what do you guys think? too weak? too strong? too boring? Now, writing lore and backgrounds is fun and simple, but I have no experience balancing races out. So my sister wanted to play as a slime, and since I don't have anything else to do I actually tried making a new playable race loosely based on the Lore given on the Monsters Manual about oozes.
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